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Level Designer / Game Designer

Action and parkour game prototype
 

The objective of this prototype is to create a level design adapted to a fast action and mobility game to prototype its mechanics.

Mechanics and content done:

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  • Level design first pass

  • Lighting Pass

  • Basic mechanics:​​​​

  1. Character Movement

  2. Jump

  3. Wall run

  4. Hook

  5. Basic combo

  6. Teleport / Dash

  7. Target System

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