top of page

Level Designer / Game Designer

Professional

Level designer  

My work in Galleon stuidos was to design levels and mechanics and iterate on the pre-production process of a AAA game.

Proyecto nuevo.jpg

Level designer

Crime Boss: Rockay City is an organized crime and heist game combining first-person shooter action and turf wars, playable solo or multiplayer. The game is avalible in Epic, PS5 and Xbox series X​

My job was game designer and level designer, designing and prototyping the unique mechanics of the character levels, level design, scripting the level events with blueprints, level balancing and bug fixing.

Level Designer / Game designer

Windfolk is a third-person shooter game with hybrid flight and ground mechanics. Windfolk was launched in 2021 on PS4 and Steam

​

Windfolk was made by 8 people, so I was a multitasking game designer. I did level design, game design, combat design, prototyping, animation and VFX implementation, music and SFX implementation, QA and bug fixing.

​

​

​

​

Personal

Egypt Soulslike: Soulslike project in an Egyptian setting, creating a combat system, the level design and the enemy AI.

WIP

Quiet Spectrum: Small Hitman-like level in a disco. Infiltrate, eliminate the target and exit without being detected.

 

Tecno Beasts: Action and parkour game in a cyberpunk and fantasy setting
 

bottom of page