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Technical Level Designer

Souslike Project



 

The goal of this project is to create a souslike combat system easy to handle and improve. Also to improve on AI and behavior trees. Once I have a good combat base and several enemies, create a level design that reflects the experience of a soulslike in an egyptian setting.

Mechanics and content done:

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  • Combat system.

  • Different types of weapons and moveset

  • Health and Stamina system

  • Consumables and inventory

  • IK retargeting to new models

  • AI behaviors for simple enemies

  • Boss Fight

  • Dialogue System​​​​

With the main mechanics prototyped I focused on the level design to make it feel like one of the first levels of a souls game. It encourages you to explore in a slightly linear level, shortcuts lead you to familiar areas and shocking moments while, of course, the combat areas are interesting and feel integrated into the level as small combat arenas.

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©2021 por Alejandro Davila. Creada con Wix.com

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