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Level Designer / Game Designer

Stealth and infiltration game prototype


 

The objective of this prototype is to create a level  adapted to a Hitman-style stealth and infiltration level, where the player must eliminate the targets and finish the mission without being discovered. There are several ways to reach the targets, eliminate them and flee the scene of the crime.

Mechanics and content done:

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  • Level design

  • Music implementation

  • Mission System

  • Dialogue System

  • Lighting Pass

  • Basic mechanics:​​​​

  1. Interactives

  2. Doors

  3. Change clothes

  4. Elevators

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