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Level Designer / Game Designer

Work experience

-Unannounced project / Galleon Studios  2023
Level Designer / Game Designer

My work in Galleon stuidos was to create levels and design mechanics and iterate on the pre-production process of a AAA game

-Crime boss: Rockay City   2020 - 2023
Level designer 


My role in Crime Boss focused in level design but also prototype mechanics, documentation, implement events, VOs, and animations to achieve the most polished result from the end of pre-production to the release.

My work consisted of all levels from scripting, through blocking, prototyping the necessary mechanics, testing that the necessary mechanics, verifying that the dressing was correct, level balanced and bug fixes

-Windfolk: Sky is just the beginning   2018 - 2020
Level Designer / Game Designer

My main role in Windfolk was level design and combat design, but also to support and help other departments.

 

Windfolk was made by 8 people, so my profile was very general within the design. I did level design, game design, combat design, prototyping, animation and VFX implementation, music and SFX implementation, balancing and QA for both PS4 and PC

Skills

- Prototype in UE4 and UE5

- Blockout Levels

- Documentation
- Balance and polish to detail
- Bug fixing
- Base modeling skills

- Good comunication
- 3D basic Modeling

Software knowledge

- UE4 and UE5

- Unity

- Jira and Cofluence
- Repositories (GitHub, Tortoise...)
- Wwise functions in UE4
- Maya basics

 

Languages

- Spanish native

- English

 

Contact
Email: Alejandro.davila.gd@gmail.com
Current Location: Madrid, Spain

 

  • LinkedIn

Education

- Game design post grade in U-tad (2018)
 

Here is where I learned how to develop videogames and understad the base of game design and improve my teamwork abilities and how other departments work

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- 3D and animation for videogames U-tad (2017)
 

Here is where I learned the basics of 3D art, modeling, animations, VFX and code and of course where I discover game design

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